Pace Lubin

 

Click here to see Photos and Video and Highlights

ANNOUNCING THE WINNERS

First Place: NutriBattles - Juliet Cottodejesus (Seidenberg), Annet John (Seidenberg), Edward Rubinfayn (Lubin), Ziteng Sun (Seidenberg)

Second Place: Kinder AR - Sandesh Chinchole (Seidenberg), Sanket Chordiya (Seidenberg), Pinak Honmode (Seidenberg), Swapnil Madhavi (Seidenberg) , Prachi Shah (Lubin)

Third Place: Trash it - Ronak Laungani (Seidenberg), Ankit Patil (Seidenberg), Prathmesh Pathak (Seidenberg), Kuntal Surwade (Seidenberg)

Pace Mobile App Design Contest 8.0/Hackathon

Brainstorm | Design | Demo

In association with

Seidenberg School of Computer Science & Information Systems

 

Theme: Augmented Reality and Gamification

 

 

Friday, March 6th 2020

 

About

What is Pace Mobile App Design Contest?

The Pace Mobile App Design Contest is based on the popular hackathon. Participants form teams to create a concept mobile application using any tool (e.g., Proto.io) or a scripting/programming language (e.g., HTML5) and demonstrate it to the audience and the judging panel. Prizes are awarded based on judges' expert opinion.

 

What is a concept mobile application?

A concept mobile application is an interactive prototype software application accessible via smartphone, tablet or desktop and has the look-and-feel of a mobile application but may or may not have the programming logic to perform the associated features. It can be operated using links that go from one screen to the other.

 

What is a hackathon?

A hackathon (also known as a hack day, hackfest or codefest) is an event in which computer programmers and others involved in software development, including graphic designers, interface designers and project managers, collaborate intensively on software projects. (Source: Wikipedia)

 

 

 

Event information

Speakers:

Prof. Haik Sahakian

Haik is currently a Product Manager at Bloomberg and instructs courses on mobile web development. He has previously led Fidelity's UX development team in Jersey City. He has also assisted previous Hackathons and App Design Competitions, speaking about customer participation being linked to responsiveness, animation and feedback for the user.

Prof. Carmine Guida

Carmine is an instructor, programmer and musician who has worked in executive roles at several tech startups. As a Game Developer, Carmine has published games in various app stores and on Steam. Carmine's puzzle game "A.L.E.X." is a learning tool in after-school coding programs in the U.S. and abroad. After a successful kickstarter, Carmine launched a multi-player, multi-platform game called Quintet which is has been used in a psychology experiment in cooperation as well as for team building exercises in large corporations. As an instructor, Carmine has taught various Game Design courses and intensives as well as countless music workshops. Carmine's current research/thesis project is a plagiarism detection and intervention system using natural language processing and stylometry. As a musician, Carmine plays Middle Eastern music and you can find songs of his in TV shows by Anthony Bourdain, Michael J. Fox and Christiane Amanpour.

 

Dhruvil Gandhi

Dhruvil Gandhi (Dhruv) is a PhD Computer Science student and an adjunct professor at Pace University. He is a mentor and coach at NYC Design Factory. He loves mentoring and collaborating. Always open to talk about an idea or just in general.

 


*Food and beverage will be served throughout the day*

Date: Friday, March 6th 2020

Location: Entrepreneurship Lab, 163 William Street, Room 344, New York, NY 10038

Competition Timeline:

10:00 a.m. to 10:30 a.m.

Breakfast & Check In 

10:30 a.m. to 11:00 a.m

Briefing and Orientation

11:00 a.m. to 5:00 p.m

Design Sprint (1:00 p.m. Lunch)

(4:00 p.m. Feedback from Mentors)

5:00 p.m. to 5:30 p.m.

Demonstrate Your Application 

5:30 p.m. to 6:00 p.m.

Winners Announced & Networking

 

Information

Who can compete?

Only Pace University students are allowed to participate in the hackathon (from 10:00 a.m. to 6:00 p.m). Registered participants will form teams of 2 to 4 students. All teams must be comprised of students from at least two different Schools or Colleges at Pace University (i.e. Lubin School of Business and Seidenberg School of Computer Science & Information Systems). At 5:00 p.m. each team will have 3 minutes to demonstrate their mobile application.

 

Benefits of participation

  • Learn how to design mobile apps

  • Win cash prizes

  • Opportunity to collaborate with other Pace students

  • Chance to demonstrate your app to a broad audience and experts

  • Use these designs in the Pitch Contest or other opportunities to make a strong impression

 

Prize Money

First Place

$500

Second Place

$250

Third Place

$100

*Please Note: Pace University reserves the right to disqualify, at its sole discretion, any individual or team from the competition at any time (before or after the Contest or the award of any prize) for any reason. Reasons for disqualification may include, but are not limited to, misrepresentations in the application process, plagiarism, infringement of the intellectual property of others, and any failure to comply with the rules of the competition. Disqualified individuals or teams shall forfeit any and all prizes awarded to them.

Contact

For any questions or queries, please contact:

Prof. Bruce Bachenheimer
Executive Director, The Entrepreneurship Lab
163 William St, 3rd Floor
New York, NY 10038
Email: bbachenheimer@pace.edu
Phone: 212-618-6663

 

Previous Pace Mobile App Design Contests

Pace Mobile App Design Contest 7.0/Hackathon (March 14th,2019)
Pace Mobile App Design Contest 6.0/Hackathons (March 23rd, 2018)
Pace Mobile App Design Contest 5.0/Hackathons (March 24th, 2017)
Pace Mobile App Design Contest 4.0/Hackathons (March 11th, 2016)
Pace Mobile App Design Contest 3.0/Hackathons (March 27th, 2015)
Pace Mobile App Design Contest 2.0/Hackathons (Dec 5th, 2013)
Pace Mobile App Design Contest 1.0/Hackathons (Dec 6th, 2012)